Here I will be explaining about the history & how the Igarax originated.
(Note: This Journal I created I also made on Deviant Art Apr 30, 2013, 4:31:42 PM , thus some things may have changed.)
-History of why Igarax Originated. Firstly I am a *cough* "fan" of Ratchet & Clank games since I was in my teens. I played "Ratchet & Clank", "Ratchet & Clank Going Commando", "Ratchet & Clank Up Your Arsenal", "Ratchet Deadlocked" & "Ratchet & Clank Size Matters". I hoped to play all the latest versions one day too since I don't have a PS3 yet and I hear they were already coming out with a PS4 already. Anyway I was inspired by the Ratchet games and though the closest one they made some good foes was in "Ratchet & Clank Size Matters."
I am aware of Ratchet's main rival had always been Captain Quark, but I never saw Quark as The Perfect Rival out of all the Ratchet series I've played. Yes I find Quark is annoying yet he always seem to carry way too many flaws making him the "Not so Perfect" rival. Ratchet's clones in Size Matters were pretty damn close, but they too had some flaws. So my idea of a perfect rival was to make one who is not all crazy like Quark, consists of many flaws like the clones in Size Matters & not always scheming when they know they are already defeated such as Dr. Nefarious. In addition none of these guys seemed to have their plans well organized to even be able to defeat Ratchet.
This kind of made most the Ratchet games all too easy even at their challenge modes & max difficulties. As I haven't played all of the latest Ratchet games so far the only game I seen in his series with the highest difficulty was -Exterminator in "Ratchet Deadlocked." The only problem is once players get use to the AIs of most the enemies in game the enemies all become quite easy to read, so you know what to expect before it even happens. Now I also respect & believe that the advantages naturally all go to Ratchet; however, some styles of these old games change as we enter the future. For my idea of the perfect rival for Ratchet should be a rival with similar characteristics, other than the clones from Size Matters.
-How the Igarax originated. (This is how we worked out the name of my characters. They have stripes like Ratchet's, but their personalities are kind of apathetic &/or aggressive. This reminded us of Tigrex from "Monster Hunter" games, because Tigrex personality fits those exact same traits. They look more like rat versions of Ratchet instead of cat-like even up to the features & claws. Lastly but not least their still part Lombax, yet they exceed a common Lombax abilities since they are not organic. Now with a new meaning for my characters, Igarax means Tigrex, Rat, Lombax. All in one.)
My idea is to keep a Ratchet game looking like a Ratchet game even when I add new characters to it. So now that you know how my characters got their race name I can start to tell a little about them. To try and keep the Igarax as part fit to Ratchet game series I gave them similarities to many of the characters in most of the Ratchet games. Firstly as mentioned earlier their appearance is almost exactly identical to a Lombax. Lets just say it like Lombax mutants with a different colored coat right?
After all not all Lombax whore the came colored coats. Ratchet has a gold like coat with brown stripes, Angela Cross has the same coat as Ratchet, but Alister Azimuth has a white coat with red stripes. Who knows how many colors each Lombax coat was if they ever come out with a series where Ratchet does get to meet his lost civilization. Addition to Lombax similarities are their skills/abilities which exceeds Ratchet's because Igarax are not organic yet they are very good at hiding their true appearances. This perhaps brings back simulations of the evil plots which Nefarious was trying to use against Ratchet.
Next is the rivalry level, which as I mentioned earlier some Ratchet games bought it up to a little more than stupidity. Ratchet is in rivalry to the Igarax than as Quark is to Ratchet. In other words the Ruler of the Igarax race would seemingly be considered like Quark, but not an idiot. He has his own agendas and was considered a hero in the beginning till things gone wrong. Igarax are not so easily fooled unlike most of the villains in Ratchet games, and they are very good at figuring out flaws in their very own plans by working together unlike most villain groups who's leaders are always trying to hog all the fame and care less about their minions & weaknesses.
Some features which may not be relative to Ratchet series is how most of the characters seem to carry some kind of humor every now and then, which only one Igarax & two of it's groups seem to carry out of the entire race. Well that is all for now though I would like to share more info about them, however in addition I do not want to make the journal any more longer than my viewer's time is worth and I am not sure if I plan to create this as a part of the original Ratchet series cause it may not apply; however, we will have to see in the near future.
Thanks for your time in reading my journal and よろしく -Igarax
-Additional Journals I will make later are listed below. (An additional relation to "Ratchet Size Matters" is the Igarax are all mostly clones created by the main four originals leaders, who then created the next generation versions of their race.)
(I will also give some info on Igarax groups later.)